Monday, November 19, 2012

Chapter 2 (part 5)

Here's part 5 of Chapter 2 of Paper Mario Darkness in Time. It's here that you'll see just how overpowered Shycan's Multibounce is. Other than that, enjoy.

Chapter 2: Across the Vast Desert Hills (part 5)

After beating the Bandit Boss and ended the Bandit outbreak, Mario and his friends ventured into the Lost Desert once again. It took a long time of exploring and battling, but they finally reach the Pyramid. It was a tall, triangular structure with a look of ancient history everywhere you look.

Shelby: “So THIS is the Pyramid.”

Shycan: “Looks like it. Now that we got the Solar Stone, let’s head on in.”

But before Mario can enter, a Magikoopa randomly flew out of nowhere on a broom. Mario recognized the Magikoopa as Kammy Koopa, one of Bowser’s elite Magikoopas.

Kammy: “Well, well, if it isn’t Mario. Surprised to see you here.”

Murry: “Um… Who IS this old hag?”

Kammy: “OLD HAG!? I’m a beautiful Koopa with a beautiful name: Kammy Koopa!”

Shycan: “What are you doing here!?”

Kammy: “Lord Bowser’s orders. I’ve come to steal the legendary treasure that sleeps inside the Pyramid. With the power of the treasure, we would RULE the WORLD!”

Shelby: “Rule the world with the treasure? Then it MUST be a Time Gear.”

Kammy: “So sorry to do this to you, not really, but I really must go, so prepare for a quick beating!”

Kammy, still on her broom, engaged Mario in a battle. Mario and Shycan prepared for battle, with Shycan scanning her.

Shycan: “Scan complete. That’s Kammy Koopa, one of Bowser’s advisors. She was with Bowser during the Star Spirit event and the Thousand-Year Door event. Max HP is 25, Attack is 3, and Defense is 0. She can launch a Magic Blast at us, but the real problem is her raising her Attack by 2 and healing by 4 HP. She does got a few tricks up her sleeve.”

Mario started off with a Jump attack, dealing 2 HP of damage on Kammy. Because of that, she fell off her broom and into the ground.

Kammy: “Ouch! My broom! You’ll pay for that!”

Shycan uses 4 FP to use his Multibounce, bouncing on Kammy 5 times, and doing a total of 6 HP of damage (the first hit did 2 HP of damage).

Kammy: “Oof! You certainly got some fight in you. So TAKE THIS!”

Kammy launch a Magic Blast toward Mario, who guarded and took only 2 HP of damage. Mario uses his Power Smash, using 2 FP and dealing 4 HP of damage on Kammy. Shycan uses his Multibounce once again, bouncing on Kammy 6 times this time, and doing a total of 7 HP of damage. Kammy’s in trouble now.

Kammy: “OUCH! Now I’m really mad!”

Kammy held her wand up and healed 4 HP. Mario, however, countered with his Power Smash, using 2 FP and taking away 4 HP from Kammy. Shycan finishes her off with a Multibounce, bouncing on her 5 times and doing 6 HP of damage. Kammy was defeated.

Shelby: “That was WAY too easy.”

Kammy slowly got up, steaming mad.

Kammy: “TOO EASY!?  Just you wait, Mario, one of these days, the Koopa Troop WILL DEFEAT YOU!”

And with that, she got on her broom and flew off.

Murry: “HA! Running away from us? You’re no different from those blasted Bandits!”

Shycan: “Careful, Murry. This isn’t the last time we fight the Koopa Troop. They’re bound to come back.”

Shelby understood that real well, remember the battle with Goomander. Mario also understood that well.

Shycan: “In any case, let’s head inside!”

Mario inserted the Solar Stone in the hole on the door, and, soon after, the door moved open. Mario and his friends headed inside. The interior was similar to the Clockwork Ruins in a sense that there are enemies and traps around every corner. Another typical Mario dungeon. They soon find themselves facing 3 Boos. Shycan took the liberty of scanning the Boos.

Shycan: “That's a Boo, strange ghosts that likes to sneak up on people and scare them. They're rather mischievous. Max HP is 5, Attack is 1, and Defense is 0. They can sneak up on you and damage you, but they can also turn themselves and others invisible, making sure all of your attacks will miss. You really can't stop them from doing that, so you'll going to have to wait it out."

Murry: “Just wonderful…”

Mario started off with a Hammer attack on the first Boo, since it’s hovering close to the ground. The attack took away 2 HP off of the Boo’s health. Shycan did his Bounce attack on the first Boo. Due to being powered up by the Super Block from before, even his Bounce attack is powered up, allowing it to do 4 HP of damage on the first Boo, defeating it easily.

Shycan: “Now THAT’S what I’m talking about!”

The second Boo caught sight of what Shycan did and decided to turn invisible.

Murry: “What!? COWARDS!”

The third Boo float up to Shycan and attack, doing 1 HP of damage since he couldn’t guard. Mario used his Jump on the third Boo, doing 2 HP of damage. Shycan uses his Bounce attack, doing 4 HP of damage on the third Boo, also defeating it. The second Boo float toward Mario and attack. Mario guarded against the attack, however, and took no damage.

Shycan: “The Boo is still invisible, so we can’t attack it. Let’s wait.”

Mario and Shycan both defend themselves. They can’t attack the Boo, but they can make sure that the Boo can’t do damage no matter what. The Boo attacked Mario, but due to Mario defending, the attack didn’t do anything. Afterwards, the invisibility wore off, allowing the Boo to be damaged.

Shycan “Let’s finish this, Mario!”

Mario and Shycan used their Jump and Bounce attacks on the Boo, doing a total of 6 HP of damage and KOing it.

Shycan: “Now, let’s move on.”

Mario and his friends continued to travel through the Pyramid. However, they came to a stop upon seeing a gate.

Shelby: “How are we going to open it?”

Soon, Murry finds something on the ground.

Murry: “Ah-HA! Found it!”

Mario, Shycan, and Shelby looked at the ground where Murry found something, but only see a plain ground with an X symbol.

Shycan: “Ok, we found an X symbol. So what are we supposed to do with it?”

Murry: “This is no ordinary X symbol, it marks a way into an underground tunnel.”

Shelby: “Really?”

Murry: “That’s right. There must be a switch inside that tunnel. However, only Monty Moles can go to these underground tunnels. So let me go in there.”

Mario gave Murry the OK. Murry soon began digging through the ground. Inside the ground was a narrow maze of tunnels.

Murry: “Now then, where is that switch?”

Murry so came across a weird button.

Murry: “BINGO!”

Murry hit the switch with his claws and the switch moved back. Back with Mario, the gate opened up. Murry soon came out of the ground.

Shelby: “You did it, Murry!”

Murry: “That’s Murry MOLE! But thanks.”

But before Mario can head through the opened gate, they are ambushed by 4 Buzzy Beetles. Mario and Murry prepared to battle while Shycan scans the Buzzy Beetles.

Shycan: “Scan complete. That’s a Buzzy Beetle, a turtle-like creature with a hard shell. They’re mostly active in caves and ruins. Max HP is 3, Attack is 2, and Defense is 2. Those hard shells grant them high Defense, but if you can flip them over, then their Defense drops to 0. They can immediately get back up, however.”

Murry: “Defense, huh? Mario, let me go first.”

Mario asked why.

Murry: “Because I got an attack that can handle them. Let me go first.”

Mario allowed Murry to go first.

Murry: “Now, let me show you what I can do.”

Murry dug through the ground. Seconds later, he popped up underneath the first Buzzy Beetle. Despite the high Defense, that attack did a full damage of 3 HP, KOing the Buzzy Beetle easily.

Shelby: “But how?”

Murry: “My Dig attack ignores Defense, so I’m able to do full damage. Plus it’s stronger than my Rock Throw. Of course, it uses up 3 FP.”

Shycan: “Then why couldn’t you just do that on the Bandit Boss!?”

Murry: “Don’t you remember? YOU told me you can handle it.”

Shycan: “… Oh… right…”

Mario uses his Jump attack on the second Buzzy Beetle. The first hid didn’t do damage, but it flipped it over, allowing the second hit to do 1 HP of damage. However, the second Buzzy Beetle soon got up immediately and used a Shell Toss on Mario, doing 2 HP of damage since Mario didn’t guard. The third Buzzy Beetle uses another Shell Toss on Mario, who was able to guard against this attack, only taking 1 HP of damage.

Murry: “Lucky you got me here, huh?”

Lucky indeed, as Murry uses another Dig attack on the third Buzzy Beetle, using 3 FP and dealing 3 HP of damage on it, KOing it as well. Mario uses another Jump attack on the second Buzzy Beetle. The attack flipped over the Buzzy Beetle and did 1 HP of damage, but it soon flipped back up again, allowing it to use another Shell Toss on Mario. Mario guarded against the attack, only taking 1 HP of damage. Mario uses the Jump attack once more, doing 1 HP of damage after flipping the Buzzy Beetle over, defeating it.

Shycan: “Interesting. That Dig attack was helpful.”

Murry: “Told you.”

Mario and his friends continued on, finding another Super Block along the way.

Murry: “You know the deal, Mario. Power me up!”

Mario hit the Super Block; which allows it to power Murry up, increasing his HP and Attack, and granting him a new attack.

Murry: “Now we’re talking!”

With Murry powered up, the group continues through the Pyramid. However, they have yet to find the strange person that the Bandit Boss told them about. Perhaps the person’s deeper in the Pyramid. Perhaps the person is already at the end. What they don’t know is that the person is actually waiting for them… waiting to fight them…

Here we got a new boss:


Kammy Koopa

HP: 25
Attack: 3
Defense: 0
Moves: Magic Blast (3), Power up (raise Attack by 2), Recover (heals HP by 4)

And new enemies:



Boo

HP: 5
Attack: 1
Defense: 0
Moves: Sneak Attack (1), Invisible (afflict self or allies with Invisible status)




Buzzy Beetle

HP: 3
Attack: 2
Defense: 2
Moves: Shell Toss (2)






Hot Foot

HP: 3
Attack: 3
Defense: 0

Moves: Ram (3, causes Burn), Jump (3, causes Burn)





Next time, a return of an adversary...

Thursday, November 15, 2012

Chapter 2 (part 4)

Well, here's part 4 of Chapter 2 of Paper Mario Darkness in Time. I got nothing else to say, so enjoy.

Chapter 2: Across the Vast Desert Hills (part 4)

After crossing the opening under the strange rock, Mario and his friends wondered where they are.

Shelby: “Where are we?”

Shycan: “I don’t know. Perhaps some sort of hidden area.”

Just then 2 Bandits and an orange Bandit with a pack came out of nowhere, facing the group.

Bandit #1: “Hey, how did you find this place!?”

Bandit #2: “This is not good. They found our secret hideout!”

Orange Bandit: “So what if they find this place? We’ll just make sure they don’t live to tell the tale! Attack!”

The 3 Bandits began to fight the group. Shycan begins scanning the orange Bandit.

Shycan: “Scan complete. That’s a Junk Bandit, a Bandit who has only been able to steal trash.”

Murry: “In other words, a worthless Bandit! Ha!”

Shycan: “They can use the junk to their advantage, however, which is why they work for the Bandit Boss.”

Murry: “More talk about the Bandit Boss. Great…”

Shycan: “Max HP is 6, Attack is 2, and Defense is 0. Not only can they throw trash at you, but they can also throw Bob-ombs at you. These Bob-ombs can also sometimes fight alongside them. Take out the Junk Bandits quickly.

Murry: “Wait, it can throw BOB-OMBS AT US!? HOW!?”

Shycan: “Just worry about taking out the Junk Bandit.”

Mario uses his Jump on the Junk Bandit, doing 2 HP of damage. Murry uses his Rock Throw on the Junk Bandit, doing 2 more HP of damage. The 2 Bandits ram into Mario, one after another. Mario was able to guard against both hits, however, taking no damage.

Junk Bandit: “Let see if you can handle THIS!

The Junk Bandit searches for something in its pack. Unfortunately, it pulls out a Bob-omb and threw it at Mario, doing 3 HP of damage since Mario couldn’t guard.

Shelby: “Are you OK, Mario?”

Mario nodded.

Murry: “Blasted Bandits, WHY CAN’T YOU FIGHT FAIR!?”

Mario uses his Jump attack on the Junk Bandit, doing 2 HP of damage and KOing it. Murry wants to attack, but Shelby intervened.

Shelby: “Switch with me, Murry. I can take them out with a Power Shell.”

Murry: “It’s Murry MOLE! But fine…”

Murry switched with Shelby, but it used up their turn, so that allows the 2 Bandits to attack. Luckily Mario guarded against them again. Mario uses a Quake Hammer, followed by Shelby’s Power Shell, using up 5 FP total, but doing a total of 4 HP of damage to both Bandits.

Bandit #1 & 2: “OUCH! We may be goners!” Mario’s Hammer and Shelby’s Shell Toss finished off both Bandits.

Murry: “Finally!”

Shycan: “We’re not out of the woods just yet. We’re in the Bandit Hideout.”

Mario agrees and told them that they got a Bandit Boss to find.

Shycan: “Couldn’t have said it better myself.”

The group continues through the Bandit Hideout, taking on Bandits, Junk Bandits, and Bob-ombs, until Murry spots something.

Murry: “HEY EVERYONE, LOOK AT THIS!”

The others rushed to him to find out what he found. What he found was a strange floating block with a blue orb inside. Mario recognizes it as a Super Block.

Murry: “That’s right, Mario. If you hit one of these things, one of us will be upgraded. However, it only works once, so choose wisely.

Mario thought for a while, until he hits the Super Block. Then, 3 small orbs popped out of the big orb and flew to Shycan, causing him to feel stronger. Shycan was upgraded!

Shycan: “Thanks, Mario.”

Murry, however, was not pleased.

Murry: “WHAT!? Why didn’t you use it on me!?”

Shycan: “Maybe on the next Super Block, Murry.”

Mario, Shycan, and Shelby continued on through. Murry stood there for a while before going with them.

Murry: “… It’s Murry MOLE…”

The group continued on, easily taking out many Junk Bandits now thanks to Shycan. They pressed on forward until they reach a door at the end of the Hideout. Mario warns the others that the Bandit Boss may be behind the door.

Murry: “Finally! I can’t wait to take this Bandit Boss down!”

Shycan: “Don’t forget that I’M battling beside Mario.”

Murry: “I know, I know. I just wish that it was me…”

Mario and his friends stepped through the door. Behind it was a rather large Bandit, sitting on a throne-like chair.

Murry: “HEY! Are you the Bandit Boss?”

The big Bandit chuckled.

Bandit Boss: “Indeed I am. I’m the leader of the Bandit gang. I’ve sent my Bandits out on Oasis to steal as much goods as they could.”

Shelby: “But why would you steal as much goods as you can? It’s just not right!”

Bandit Boss: “I’m the leader of the Bandit gang. I get to do whatever I want. And soon, I’ll be the KING of Desert Hills!”

Shycan: “Not if we got anything to say, Bandit Boss.”

The Bandit Boss got off of his chair and stood, ready for battle.

Bandit Boss: “Then show me what you got. I wouldn’t mind stealing some of your stuff.”

Mario and Shycan stood where they are, also ready for battle, while Shelby and Murry backed off. Shycan took the liberty to scan the Bandit Boss.

Shycan: “Scan complete. That’s the Bandit Boss, the leader of the Bandit gang. He’s the leader because of his mastery of thieving. Max HP is 25, Attack is 3, and Defense is 1. His basic attacks are similar to Shy Guys, but due to his size, he does more damage when he jumps. His mastery at thieving allows him to steal one of our items, but instead of running away, he’ll immediately use the stolen item. You’ll need to guard to keep him away from our items.”

Murry: “Stealing items? Arggg! I hate those blasted Bandit!”

Mario starts off with a Power Smash, using 2 FP and dealing 3 HP of damage to the Bandit Boss. Shycan uses his new move, Multibounce, on the Bandit Boss, using up 4 FP. He bounced on the Bandit Boss 6 times, doing a total of 6 HP of damage on him. The Bandit Boss is already taking heavy damage.

Bandit Boss: “Oof, not bad. Now it’s my turn!”

The Bandit Boss rushed into Mario, who manages to guard, only dealing 2 HP of damage. Mario uses his Power Smash on the Bandit Boss, using 2 FP and doing 3 HP of damage. Shycan uses his Multibounce again, using 4 more FP. He bounced on him 4 times this time, doing a total of 4 HP of damage on the Bandit Boss.

Bandit Boss: “What?! I can’t be losing THIS easily! I guess it’s time to use my ace!”

The Bandit boss ran up to Mario to steal an item. Mario failed to guard, however, so he took 3 HP of damage and loses one of his Mushrooms.

Bandit Boss: “Hmm? Well, it isn’t much, but it’ll have to do.”

He uses the stolen Mushroom to restore 5 HP.

Murry: “DIRTY, STINKING BANDITS!”

The Bandit Boss simply ignored that comment.

Shycan: “Mario, we better be conservative of our FP since it’s getting low.”

Mario agreed, who uses his regular Hammer attack, doing 1 HP of damage to the Bandit Boss. Shycan uses his Bounce attack, doing 2 HP of damage.

Bandit Boss: “HA! Is that the best you can do? Let me show you a real attack!”

The Bandit Boss leaped into the air and slammed into Shycan, doing 3 HP of damage since he guarded.

Shelby: “This is getting nowhere! Use a Honey Syrup!”

Mario did just that and uses a Honey Syrup, healing 5 FP. Shycan used this opportunity to use a Multibounce, using up 4 FP. He bounced on the Bandit Boss 7 times, doing a total of 7 HP of damage.

Bandit Boss: “What!? No fair!”

Murry: “You’re the one stealing items! YOU weren’t being fair!”

Bandit Boss: “I’ll show you not being fair!”

The Bandit Boss rushes to steal one of Mario’s items. He failed, however, since Mario guarded, taking 2 HP of damage.

Bandit Boss: “Oh NO!”

Mario uses a Power Smash on the Bandit Boss, doing 3 HP of damage. Shycan finishes the fight by using s Bounce attack, doing 2 HP of damage. The Bandit Boss couldn’t take it anymore and dropped down.

Bandit Boss: “Owww… I can’t believe I lost…”

Shycan: “Now that we won, it’s time to set up a compromise.”

Murry: “Right. First off, return all the stuff you stole from Oasis Camp, INCLUDING MY GOODS!”

Bandit Boss: “I guess I got no choice. I’ll order the Bandits to return the stolen goods back to Oasis Camp.”

Shycan: “Now, there’s also something we need to talk about. Do you know about the Pyramid?”

Murry: “The Pyramid? What do you want to know about it?”

Mario tells Murry and the Bandit Boss about why he’s here at Desert Hills.

Murry: “Ah, I see. You’re looking for these strange relics called Time Gears. Saving the world in the process, huh?”

Bandit Boss: “Indeed, I know about the Pyramid. In fact, I know how to get in.”

The Bandit Boss pulls out a strange sun-shaped stone.

Bandit Boss: “This Solar Stone will grant anyone who holds it the ability to enter the Pyramid. I intended to use it to steal the treasure inside, but since I lost, I’ll give it to you.”

The Bandit Boss gave Mario the Solar Stone.

Bandit Boss: “I should tell you, there were actually 2 Solar Stones under my possessions, but then a strange creature came in and demanded that I give one of them to him. He even requested that I give the other one to you if you beat me.”

Shelby: “Odd. Did he tell you who he was?”

Bandit Boss: “Not really, but he does seem to have an other-worldly feeling about him.”

Mario can’t help but think that this strange person seem familiar to him.

Bandit Boss: “In any case, you’ll likely find this person in the Pyramid.”

Shycan: “Then let’s get inside the Pyramid fast! This person may be after the Time Gear!”

Mario thanked the Bandit Boss for giving him the Solar Stone and rushed out of the Hideout with Shycan, Shelby, and Murry. Mario finally has the means to entering the Pyramid, but, according to the Bandit Boss, so does someone else. Mario may find this person at the Pyramid, so he better be ready to battle if this person is after the Time Gear.


Now we are introduced to Super Blocks. Super Blocks are used just like Paper Mario 64. They are how you're going to upgrade your partners. As always, an upgraded partner has their HP and Attack increased and they gain a new move. You're want to upgrade your partners if you want to make it through this game. There are some Super Blocks in completely hidden locations, some of which are in locations that you have already been, but you couldn't get to them until later in the game. There are some limitations, just like in Paper Mario 64. Super Blocks are single use, meaning if you used one, you can't use the same one ever. You also can't upgrade a partner that's already Super-rank until later in the game.

Now that I got that out of the way, here are the new enemies:



Junk Bandit

HP: 6
Attack: 2
Defense: 0
Moves: Junk Throw (2), Bob-omb Throw (3), Bob-omb Reinforcement (summons a Bob-omb)





Bob-omb

HP: 4
Attack: 1
Defense: 0
Moves: Tackle (1), Bomb (4, only if attacked)





And of course, a new boss:



Bandit Boss

HP: 25
Attack: 3
Defense: 1
Moves: Charge (3), Thief (3, steals and use a random item from your bag), Slam (4)

Thursday, November 8, 2012

Chapter 2 part 3 + Item Bags

I'm here with a new part of Paper Mario Darkness in Time. Before I get to the new part, let me fill you in on something. You remember in the last part that Murry joined the team? Well, because of that, you get some new items, including a new Item Bags. As I told you before, Item Bags will increase your item storage space by 10 spaces per Item Bags. There are multiple Item Bags in the world, but you get the first Item Bag when Murry joined the team. However, this is the only Item Bag you get during the main story. All the other Item Bags are optional, but are recommended to have due to some of the later enemies.

Now that I got that taken care of, enjoy the new part.

Chapter 2: Across the Vast Desert Hills (part 3)

Leaving Oasis Camp, Mario and his friends, including Murry, set off to find the Bandit Hideout. At least that was the plan, until Murry stopped them all.

Murry: “Hold it! Hold it! There’s something I forgot to tell you!”

Shycan looked annoyed.

Shycan: “Well, what did you wanted to tell us?”

Murry: “Well, you see, this part of Desert Hills is known as the Lost Desert. It’s called that because its vastness and maze-like area can cause people to get lost.”

Shelby: “That doesn’t sound good at all…”

Murry: “Yea… There’s also all sort of desert creatures lurking everywhere here.”

Shycan: “All sorts of desert creatures, huh?”

Murry: “But there’s a plus side. There’s also many valuable stuff all over the desert.”

Mario says to press on.

Murry: “Figures you would say that.”

Mario and his friends continued to press forward through the Lost Desert. Along the way, they find 4 Pokeys. Shycan begin to scan these Pokeys.

Shycan: “Scan complete. That’s a Pokey, a strange cactus-like creature that roams deserts. Max HP is 4, Attack is 2, and Defense is 0. They can smack into you, but their main attack is tossing their body parts at you, either once per turn, or multiples. When it runs out of body parts, however, they can’t toss anymore. Try not to jump on it since it’s spiky.”

Murry: “Let me help on this!”

Mario let Murry join in. First off, Mario starts with a Hammer attack on the first Pokey, doing 2 HP of damage.

Murry: “Now you’ll see what I can do.”

Murry uses his Rock Throw attack, performing a perfect action command and doing 2 HP of damage on the first Pokey, defeating it. The second and third Pokey went up to smack into Mario. Mario manages to guard against both hits, only taking a total of 2 HP of damage. The fourth Pokey, instead, toss one of its body parts to Murry. Murry didn’t saw that coming, so he failed to guard, taking 2 HP of damage.

Murry: “What’s the big idea!?”

Mario uses his Hammer on the second Pokey, doing 2 HP of damage. Murry uses his Rock Throw again, doing another 2 HP of damage on the second Pokey, defeating it. The 2 remaining Pokeys hurl their body parts, one at Mario, who took 1 HP of damage due to guarding, and Murry, who took 2 HP of damage since he failed to guard again.

Murry: “Stop that!”

Mario decided to end it soon, so he uses his Power Smash, using up 2 FP and dealing 4 HP of damage to the third Pokey, instantly defeating it. Murry uses another Rock Throw, doing 2 HP of damage on the last Pokey. The last Pokey went up and smack Mario, doing 1 HP of damage since Mario guarded. Mario uses one last Hammer attack on the last Pokey, doing 2 HP of damage to it and defeating it.

Murry: “That’s more like it. Now let’s continue on.”

During their search in the desert, Mario and his friends find a strange patch of sand. Murry stood closer to get a good look at it.

Murry: “Hm… Yup, that’s a dig spot.”

Shelby: “A dig spot?”

Murry: “It’s a place where you usually find items underneath the ground. Allow me to dig them out.”

Mario gave Murry the OK, then he started digging through the dig spot. When he appeared, he brough back a badge that looked like a hammer.

Murry: “Talk about lucky find. This’s a Quake Hammer badge. Equip one of these things and you’ll be able to shake the area with just a whack of a hammer.

Mario equipped the Quake Hammer badge that Murry found. Then, all of a sudden, 3 Clefts and an Angry came out of nowhere and attacked Mario.

Murry: “3 Clefts, huh? Sounds like a good way to try out that Quake Hammer.”

Shycan, however, was scanning the Angry Sun.

Shycan: “Not if he can’t hit this thing. That's an Angry Sun, a floating ball of flame. Must've been a long time since you've fought these, Mario. Max HP is 7, Attack is 2, and Defense is 0. These Angry Suns likes to ram into you. They can also make Fire Snakes that you'll have to deal with. Taking out the Angry Suns first would be a good idea, but you’re going to Jump to reach it.”

Murry: “I know, I KNOW! I was just referring about the Clefts!”

Mario, ignoring the argument, uses 3 FP to use his new Quake Hammer. Just as expected, the 3 Clefts got flipped over, taking 2 HP of damage, and getting defeated.

Murry: “See? I told you.”

Murry uses a Rock Throw on the Angry Sun, doing 2 HP of damage. The Angry Sun whizzed a little before making a fiery snake-like creature pop out of itself.

Murry: “Mind explaining what THAT is?”

Shycan activated his scanner again to scan the new enemies.

Shycan: “That's a Fire Snake, a group of fireballs that hop around like a hopping snake. Max HP is 3, Attack is 3, and Defense is 0. They're made of fire, so jumping on them is not a good idea. Because they're made of fire, many of their attacks have a chance of burning you unless you Guard against them, so watch out."

Murry: “That’s good to know…”

Mario uses a Hammer attack on the Fire Snake, doing 2 HP of damage on it. Murry finishes it of by doing 2 more HP of damage with a Rock Throw, defeating it.

Shelby: “One Fire Snake down, one Angry Sun to go!”

It wasn’t going to be that easy, however, since the Angry spawned another Fire Snake.

Murry: “Oh, COME ON!”

Shycan: “Like I said, taking out the Angry Sun first would be a good idea.”

Mario heeded Shycan’s words and used a Jump attack on the Angry Sun doing 2 HP of damage. Murry uses another Rock Throw on the Angry Sun, doing 2 more HP of damage. The Fire Snake bounce on Mario, who guarded. But due to the Fire Snake’s high Attack, Mario takes 2 HP of damage. The Angry Sun ram into Mario, who guarded against that as well, only taking 1 HP of damage.

Murry: “Come ON! Let’s just end this already!”

Mario uses a Jump attack on the Angry Sun, doing 2 HP of damage. Murry uses another Rock Throw on the Angry Sun, doing 2 HP of damage and defeating it.

Murry: “Finally!”

The Fire Snake Bounced on Mario again, doing 2 HP of damage thanks to the guard. Mario uses his Power Smash on the Fire Snake, doing 4 HP of damage and KOing it.

Shycan: “Now we can continue.”

Murry: “Finally. Blasted Angry Sun…”

After a while of exploring the Lost Desert, Murry started complaining again.

Murry: “I knew this was coming. We’re COMPLETELY lost!”

Shycan: “Could you please calm down, Murry?”

Murry: “Calm down!? Why should I calm down when my game’s about to end!? And it’s Murry MOLE! When will you get it right!?”

Shycan’s getting more and more annoyed. Soon, Mario finds a strange rock just out of place.

Shelby: “Huh? What’s a strange rock doing here?”

Murry: “I dunno, maybe it’s because this is a DESERT!”

Shycan: “I’m with Shelby on this. Mario, see if you can give it a push. We’ll help.”

Mario, Shycan, Shelby, and later Murry grouped together to push the strange rock. Underneath it was a strange door. Mario opened the door and proceeds inside, along with the others. What will they find there? We’ll soon find out.


Once again, new enemies. We already covered 2 of the Lost Desert enemies before (Cleft and Bandit), so here are the new enemies:




Pokey

HP: 4
Attack: 2
Defense: 0
Moves: Smack (2), Body Lob, (2), Multi Body Lob (2 per hit)






Angry Sun

HP: 7
Attack: 2
Defense: 0
Moves: Ram (2), Spawn (summons a Fire Snake)





Fire Snake

HP: 3
Attack: 3
Defense: 0
Moves: Bounce (3, Burn)