Monday, November 19, 2012

Chapter 2 (part 5)

Here's part 5 of Chapter 2 of Paper Mario Darkness in Time. It's here that you'll see just how overpowered Shycan's Multibounce is. Other than that, enjoy.

Chapter 2: Across the Vast Desert Hills (part 5)

After beating the Bandit Boss and ended the Bandit outbreak, Mario and his friends ventured into the Lost Desert once again. It took a long time of exploring and battling, but they finally reach the Pyramid. It was a tall, triangular structure with a look of ancient history everywhere you look.

Shelby: “So THIS is the Pyramid.”

Shycan: “Looks like it. Now that we got the Solar Stone, let’s head on in.”

But before Mario can enter, a Magikoopa randomly flew out of nowhere on a broom. Mario recognized the Magikoopa as Kammy Koopa, one of Bowser’s elite Magikoopas.

Kammy: “Well, well, if it isn’t Mario. Surprised to see you here.”

Murry: “Um… Who IS this old hag?”

Kammy: “OLD HAG!? I’m a beautiful Koopa with a beautiful name: Kammy Koopa!”

Shycan: “What are you doing here!?”

Kammy: “Lord Bowser’s orders. I’ve come to steal the legendary treasure that sleeps inside the Pyramid. With the power of the treasure, we would RULE the WORLD!”

Shelby: “Rule the world with the treasure? Then it MUST be a Time Gear.”

Kammy: “So sorry to do this to you, not really, but I really must go, so prepare for a quick beating!”

Kammy, still on her broom, engaged Mario in a battle. Mario and Shycan prepared for battle, with Shycan scanning her.

Shycan: “Scan complete. That’s Kammy Koopa, one of Bowser’s advisors. She was with Bowser during the Star Spirit event and the Thousand-Year Door event. Max HP is 25, Attack is 3, and Defense is 0. She can launch a Magic Blast at us, but the real problem is her raising her Attack by 2 and healing by 4 HP. She does got a few tricks up her sleeve.”

Mario started off with a Jump attack, dealing 2 HP of damage on Kammy. Because of that, she fell off her broom and into the ground.

Kammy: “Ouch! My broom! You’ll pay for that!”

Shycan uses 4 FP to use his Multibounce, bouncing on Kammy 5 times, and doing a total of 6 HP of damage (the first hit did 2 HP of damage).

Kammy: “Oof! You certainly got some fight in you. So TAKE THIS!”

Kammy launch a Magic Blast toward Mario, who guarded and took only 2 HP of damage. Mario uses his Power Smash, using 2 FP and dealing 4 HP of damage on Kammy. Shycan uses his Multibounce once again, bouncing on Kammy 6 times this time, and doing a total of 7 HP of damage. Kammy’s in trouble now.

Kammy: “OUCH! Now I’m really mad!”

Kammy held her wand up and healed 4 HP. Mario, however, countered with his Power Smash, using 2 FP and taking away 4 HP from Kammy. Shycan finishes her off with a Multibounce, bouncing on her 5 times and doing 6 HP of damage. Kammy was defeated.

Shelby: “That was WAY too easy.”

Kammy slowly got up, steaming mad.

Kammy: “TOO EASY!?  Just you wait, Mario, one of these days, the Koopa Troop WILL DEFEAT YOU!”

And with that, she got on her broom and flew off.

Murry: “HA! Running away from us? You’re no different from those blasted Bandits!”

Shycan: “Careful, Murry. This isn’t the last time we fight the Koopa Troop. They’re bound to come back.”

Shelby understood that real well, remember the battle with Goomander. Mario also understood that well.

Shycan: “In any case, let’s head inside!”

Mario inserted the Solar Stone in the hole on the door, and, soon after, the door moved open. Mario and his friends headed inside. The interior was similar to the Clockwork Ruins in a sense that there are enemies and traps around every corner. Another typical Mario dungeon. They soon find themselves facing 3 Boos. Shycan took the liberty of scanning the Boos.

Shycan: “That's a Boo, strange ghosts that likes to sneak up on people and scare them. They're rather mischievous. Max HP is 5, Attack is 1, and Defense is 0. They can sneak up on you and damage you, but they can also turn themselves and others invisible, making sure all of your attacks will miss. You really can't stop them from doing that, so you'll going to have to wait it out."

Murry: “Just wonderful…”

Mario started off with a Hammer attack on the first Boo, since it’s hovering close to the ground. The attack took away 2 HP off of the Boo’s health. Shycan did his Bounce attack on the first Boo. Due to being powered up by the Super Block from before, even his Bounce attack is powered up, allowing it to do 4 HP of damage on the first Boo, defeating it easily.

Shycan: “Now THAT’S what I’m talking about!”

The second Boo caught sight of what Shycan did and decided to turn invisible.

Murry: “What!? COWARDS!”

The third Boo float up to Shycan and attack, doing 1 HP of damage since he couldn’t guard. Mario used his Jump on the third Boo, doing 2 HP of damage. Shycan uses his Bounce attack, doing 4 HP of damage on the third Boo, also defeating it. The second Boo float toward Mario and attack. Mario guarded against the attack, however, and took no damage.

Shycan: “The Boo is still invisible, so we can’t attack it. Let’s wait.”

Mario and Shycan both defend themselves. They can’t attack the Boo, but they can make sure that the Boo can’t do damage no matter what. The Boo attacked Mario, but due to Mario defending, the attack didn’t do anything. Afterwards, the invisibility wore off, allowing the Boo to be damaged.

Shycan “Let’s finish this, Mario!”

Mario and Shycan used their Jump and Bounce attacks on the Boo, doing a total of 6 HP of damage and KOing it.

Shycan: “Now, let’s move on.”

Mario and his friends continued to travel through the Pyramid. However, they came to a stop upon seeing a gate.

Shelby: “How are we going to open it?”

Soon, Murry finds something on the ground.

Murry: “Ah-HA! Found it!”

Mario, Shycan, and Shelby looked at the ground where Murry found something, but only see a plain ground with an X symbol.

Shycan: “Ok, we found an X symbol. So what are we supposed to do with it?”

Murry: “This is no ordinary X symbol, it marks a way into an underground tunnel.”

Shelby: “Really?”

Murry: “That’s right. There must be a switch inside that tunnel. However, only Monty Moles can go to these underground tunnels. So let me go in there.”

Mario gave Murry the OK. Murry soon began digging through the ground. Inside the ground was a narrow maze of tunnels.

Murry: “Now then, where is that switch?”

Murry so came across a weird button.

Murry: “BINGO!”

Murry hit the switch with his claws and the switch moved back. Back with Mario, the gate opened up. Murry soon came out of the ground.

Shelby: “You did it, Murry!”

Murry: “That’s Murry MOLE! But thanks.”

But before Mario can head through the opened gate, they are ambushed by 4 Buzzy Beetles. Mario and Murry prepared to battle while Shycan scans the Buzzy Beetles.

Shycan: “Scan complete. That’s a Buzzy Beetle, a turtle-like creature with a hard shell. They’re mostly active in caves and ruins. Max HP is 3, Attack is 2, and Defense is 2. Those hard shells grant them high Defense, but if you can flip them over, then their Defense drops to 0. They can immediately get back up, however.”

Murry: “Defense, huh? Mario, let me go first.”

Mario asked why.

Murry: “Because I got an attack that can handle them. Let me go first.”

Mario allowed Murry to go first.

Murry: “Now, let me show you what I can do.”

Murry dug through the ground. Seconds later, he popped up underneath the first Buzzy Beetle. Despite the high Defense, that attack did a full damage of 3 HP, KOing the Buzzy Beetle easily.

Shelby: “But how?”

Murry: “My Dig attack ignores Defense, so I’m able to do full damage. Plus it’s stronger than my Rock Throw. Of course, it uses up 3 FP.”

Shycan: “Then why couldn’t you just do that on the Bandit Boss!?”

Murry: “Don’t you remember? YOU told me you can handle it.”

Shycan: “… Oh… right…”

Mario uses his Jump attack on the second Buzzy Beetle. The first hid didn’t do damage, but it flipped it over, allowing the second hit to do 1 HP of damage. However, the second Buzzy Beetle soon got up immediately and used a Shell Toss on Mario, doing 2 HP of damage since Mario didn’t guard. The third Buzzy Beetle uses another Shell Toss on Mario, who was able to guard against this attack, only taking 1 HP of damage.

Murry: “Lucky you got me here, huh?”

Lucky indeed, as Murry uses another Dig attack on the third Buzzy Beetle, using 3 FP and dealing 3 HP of damage on it, KOing it as well. Mario uses another Jump attack on the second Buzzy Beetle. The attack flipped over the Buzzy Beetle and did 1 HP of damage, but it soon flipped back up again, allowing it to use another Shell Toss on Mario. Mario guarded against the attack, only taking 1 HP of damage. Mario uses the Jump attack once more, doing 1 HP of damage after flipping the Buzzy Beetle over, defeating it.

Shycan: “Interesting. That Dig attack was helpful.”

Murry: “Told you.”

Mario and his friends continued on, finding another Super Block along the way.

Murry: “You know the deal, Mario. Power me up!”

Mario hit the Super Block; which allows it to power Murry up, increasing his HP and Attack, and granting him a new attack.

Murry: “Now we’re talking!”

With Murry powered up, the group continues through the Pyramid. However, they have yet to find the strange person that the Bandit Boss told them about. Perhaps the person’s deeper in the Pyramid. Perhaps the person is already at the end. What they don’t know is that the person is actually waiting for them… waiting to fight them…

Here we got a new boss:


Kammy Koopa

HP: 25
Attack: 3
Defense: 0
Moves: Magic Blast (3), Power up (raise Attack by 2), Recover (heals HP by 4)

And new enemies:



Boo

HP: 5
Attack: 1
Defense: 0
Moves: Sneak Attack (1), Invisible (afflict self or allies with Invisible status)




Buzzy Beetle

HP: 3
Attack: 2
Defense: 2
Moves: Shell Toss (2)






Hot Foot

HP: 3
Attack: 3
Defense: 0

Moves: Ram (3, causes Burn), Jump (3, causes Burn)





Next time, a return of an adversary...

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