Thursday, November 15, 2012

Chapter 2 (part 4)

Well, here's part 4 of Chapter 2 of Paper Mario Darkness in Time. I got nothing else to say, so enjoy.

Chapter 2: Across the Vast Desert Hills (part 4)

After crossing the opening under the strange rock, Mario and his friends wondered where they are.

Shelby: “Where are we?”

Shycan: “I don’t know. Perhaps some sort of hidden area.”

Just then 2 Bandits and an orange Bandit with a pack came out of nowhere, facing the group.

Bandit #1: “Hey, how did you find this place!?”

Bandit #2: “This is not good. They found our secret hideout!”

Orange Bandit: “So what if they find this place? We’ll just make sure they don’t live to tell the tale! Attack!”

The 3 Bandits began to fight the group. Shycan begins scanning the orange Bandit.

Shycan: “Scan complete. That’s a Junk Bandit, a Bandit who has only been able to steal trash.”

Murry: “In other words, a worthless Bandit! Ha!”

Shycan: “They can use the junk to their advantage, however, which is why they work for the Bandit Boss.”

Murry: “More talk about the Bandit Boss. Great…”

Shycan: “Max HP is 6, Attack is 2, and Defense is 0. Not only can they throw trash at you, but they can also throw Bob-ombs at you. These Bob-ombs can also sometimes fight alongside them. Take out the Junk Bandits quickly.

Murry: “Wait, it can throw BOB-OMBS AT US!? HOW!?”

Shycan: “Just worry about taking out the Junk Bandit.”

Mario uses his Jump on the Junk Bandit, doing 2 HP of damage. Murry uses his Rock Throw on the Junk Bandit, doing 2 more HP of damage. The 2 Bandits ram into Mario, one after another. Mario was able to guard against both hits, however, taking no damage.

Junk Bandit: “Let see if you can handle THIS!

The Junk Bandit searches for something in its pack. Unfortunately, it pulls out a Bob-omb and threw it at Mario, doing 3 HP of damage since Mario couldn’t guard.

Shelby: “Are you OK, Mario?”

Mario nodded.

Murry: “Blasted Bandits, WHY CAN’T YOU FIGHT FAIR!?”

Mario uses his Jump attack on the Junk Bandit, doing 2 HP of damage and KOing it. Murry wants to attack, but Shelby intervened.

Shelby: “Switch with me, Murry. I can take them out with a Power Shell.”

Murry: “It’s Murry MOLE! But fine…”

Murry switched with Shelby, but it used up their turn, so that allows the 2 Bandits to attack. Luckily Mario guarded against them again. Mario uses a Quake Hammer, followed by Shelby’s Power Shell, using up 5 FP total, but doing a total of 4 HP of damage to both Bandits.

Bandit #1 & 2: “OUCH! We may be goners!” Mario’s Hammer and Shelby’s Shell Toss finished off both Bandits.

Murry: “Finally!”

Shycan: “We’re not out of the woods just yet. We’re in the Bandit Hideout.”

Mario agrees and told them that they got a Bandit Boss to find.

Shycan: “Couldn’t have said it better myself.”

The group continues through the Bandit Hideout, taking on Bandits, Junk Bandits, and Bob-ombs, until Murry spots something.

Murry: “HEY EVERYONE, LOOK AT THIS!”

The others rushed to him to find out what he found. What he found was a strange floating block with a blue orb inside. Mario recognizes it as a Super Block.

Murry: “That’s right, Mario. If you hit one of these things, one of us will be upgraded. However, it only works once, so choose wisely.

Mario thought for a while, until he hits the Super Block. Then, 3 small orbs popped out of the big orb and flew to Shycan, causing him to feel stronger. Shycan was upgraded!

Shycan: “Thanks, Mario.”

Murry, however, was not pleased.

Murry: “WHAT!? Why didn’t you use it on me!?”

Shycan: “Maybe on the next Super Block, Murry.”

Mario, Shycan, and Shelby continued on through. Murry stood there for a while before going with them.

Murry: “… It’s Murry MOLE…”

The group continued on, easily taking out many Junk Bandits now thanks to Shycan. They pressed on forward until they reach a door at the end of the Hideout. Mario warns the others that the Bandit Boss may be behind the door.

Murry: “Finally! I can’t wait to take this Bandit Boss down!”

Shycan: “Don’t forget that I’M battling beside Mario.”

Murry: “I know, I know. I just wish that it was me…”

Mario and his friends stepped through the door. Behind it was a rather large Bandit, sitting on a throne-like chair.

Murry: “HEY! Are you the Bandit Boss?”

The big Bandit chuckled.

Bandit Boss: “Indeed I am. I’m the leader of the Bandit gang. I’ve sent my Bandits out on Oasis to steal as much goods as they could.”

Shelby: “But why would you steal as much goods as you can? It’s just not right!”

Bandit Boss: “I’m the leader of the Bandit gang. I get to do whatever I want. And soon, I’ll be the KING of Desert Hills!”

Shycan: “Not if we got anything to say, Bandit Boss.”

The Bandit Boss got off of his chair and stood, ready for battle.

Bandit Boss: “Then show me what you got. I wouldn’t mind stealing some of your stuff.”

Mario and Shycan stood where they are, also ready for battle, while Shelby and Murry backed off. Shycan took the liberty to scan the Bandit Boss.

Shycan: “Scan complete. That’s the Bandit Boss, the leader of the Bandit gang. He’s the leader because of his mastery of thieving. Max HP is 25, Attack is 3, and Defense is 1. His basic attacks are similar to Shy Guys, but due to his size, he does more damage when he jumps. His mastery at thieving allows him to steal one of our items, but instead of running away, he’ll immediately use the stolen item. You’ll need to guard to keep him away from our items.”

Murry: “Stealing items? Arggg! I hate those blasted Bandit!”

Mario starts off with a Power Smash, using 2 FP and dealing 3 HP of damage to the Bandit Boss. Shycan uses his new move, Multibounce, on the Bandit Boss, using up 4 FP. He bounced on the Bandit Boss 6 times, doing a total of 6 HP of damage on him. The Bandit Boss is already taking heavy damage.

Bandit Boss: “Oof, not bad. Now it’s my turn!”

The Bandit Boss rushed into Mario, who manages to guard, only dealing 2 HP of damage. Mario uses his Power Smash on the Bandit Boss, using 2 FP and doing 3 HP of damage. Shycan uses his Multibounce again, using 4 more FP. He bounced on him 4 times this time, doing a total of 4 HP of damage on the Bandit Boss.

Bandit Boss: “What?! I can’t be losing THIS easily! I guess it’s time to use my ace!”

The Bandit boss ran up to Mario to steal an item. Mario failed to guard, however, so he took 3 HP of damage and loses one of his Mushrooms.

Bandit Boss: “Hmm? Well, it isn’t much, but it’ll have to do.”

He uses the stolen Mushroom to restore 5 HP.

Murry: “DIRTY, STINKING BANDITS!”

The Bandit Boss simply ignored that comment.

Shycan: “Mario, we better be conservative of our FP since it’s getting low.”

Mario agreed, who uses his regular Hammer attack, doing 1 HP of damage to the Bandit Boss. Shycan uses his Bounce attack, doing 2 HP of damage.

Bandit Boss: “HA! Is that the best you can do? Let me show you a real attack!”

The Bandit Boss leaped into the air and slammed into Shycan, doing 3 HP of damage since he guarded.

Shelby: “This is getting nowhere! Use a Honey Syrup!”

Mario did just that and uses a Honey Syrup, healing 5 FP. Shycan used this opportunity to use a Multibounce, using up 4 FP. He bounced on the Bandit Boss 7 times, doing a total of 7 HP of damage.

Bandit Boss: “What!? No fair!”

Murry: “You’re the one stealing items! YOU weren’t being fair!”

Bandit Boss: “I’ll show you not being fair!”

The Bandit Boss rushes to steal one of Mario’s items. He failed, however, since Mario guarded, taking 2 HP of damage.

Bandit Boss: “Oh NO!”

Mario uses a Power Smash on the Bandit Boss, doing 3 HP of damage. Shycan finishes the fight by using s Bounce attack, doing 2 HP of damage. The Bandit Boss couldn’t take it anymore and dropped down.

Bandit Boss: “Owww… I can’t believe I lost…”

Shycan: “Now that we won, it’s time to set up a compromise.”

Murry: “Right. First off, return all the stuff you stole from Oasis Camp, INCLUDING MY GOODS!”

Bandit Boss: “I guess I got no choice. I’ll order the Bandits to return the stolen goods back to Oasis Camp.”

Shycan: “Now, there’s also something we need to talk about. Do you know about the Pyramid?”

Murry: “The Pyramid? What do you want to know about it?”

Mario tells Murry and the Bandit Boss about why he’s here at Desert Hills.

Murry: “Ah, I see. You’re looking for these strange relics called Time Gears. Saving the world in the process, huh?”

Bandit Boss: “Indeed, I know about the Pyramid. In fact, I know how to get in.”

The Bandit Boss pulls out a strange sun-shaped stone.

Bandit Boss: “This Solar Stone will grant anyone who holds it the ability to enter the Pyramid. I intended to use it to steal the treasure inside, but since I lost, I’ll give it to you.”

The Bandit Boss gave Mario the Solar Stone.

Bandit Boss: “I should tell you, there were actually 2 Solar Stones under my possessions, but then a strange creature came in and demanded that I give one of them to him. He even requested that I give the other one to you if you beat me.”

Shelby: “Odd. Did he tell you who he was?”

Bandit Boss: “Not really, but he does seem to have an other-worldly feeling about him.”

Mario can’t help but think that this strange person seem familiar to him.

Bandit Boss: “In any case, you’ll likely find this person in the Pyramid.”

Shycan: “Then let’s get inside the Pyramid fast! This person may be after the Time Gear!”

Mario thanked the Bandit Boss for giving him the Solar Stone and rushed out of the Hideout with Shycan, Shelby, and Murry. Mario finally has the means to entering the Pyramid, but, according to the Bandit Boss, so does someone else. Mario may find this person at the Pyramid, so he better be ready to battle if this person is after the Time Gear.


Now we are introduced to Super Blocks. Super Blocks are used just like Paper Mario 64. They are how you're going to upgrade your partners. As always, an upgraded partner has their HP and Attack increased and they gain a new move. You're want to upgrade your partners if you want to make it through this game. There are some Super Blocks in completely hidden locations, some of which are in locations that you have already been, but you couldn't get to them until later in the game. There are some limitations, just like in Paper Mario 64. Super Blocks are single use, meaning if you used one, you can't use the same one ever. You also can't upgrade a partner that's already Super-rank until later in the game.

Now that I got that out of the way, here are the new enemies:



Junk Bandit

HP: 6
Attack: 2
Defense: 0
Moves: Junk Throw (2), Bob-omb Throw (3), Bob-omb Reinforcement (summons a Bob-omb)





Bob-omb

HP: 4
Attack: 1
Defense: 0
Moves: Tackle (1), Bomb (4, only if attacked)





And of course, a new boss:



Bandit Boss

HP: 25
Attack: 3
Defense: 1
Moves: Charge (3), Thief (3, steals and use a random item from your bag), Slam (4)

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